“Andrew Cosby and Michael A. Nelson do a good job gathering the charcters together and giving them individual voices, while keeping the plot barrelling along and moving our heroes to the source of the mystery.
“one of the most beautiful-looking comics on the shelves. No one does fantasy setting quite like Ploog, and having his work on the shelves again is quite welcome. DeMatteis’ strength is evoking the emotional depths of characters, and there’s one page in the book, in which two of the characters have a heartfelt discussion, that suprised me at just how effective it was. It’s a full-page splash, with the conversation restricted to a baker’s dozen of captions, and I don’t think it would have been improved by expanding it to a more traditional ten or twelve comic panels filled with word balloons. So, yeah, both these guys really are at the peak of their form here.”
For those keeping track at home, X Isle #1 was one of the top three best-selling BOOM! books ever, right up there with ZOMBIE TALES #1 and CTHULHU TALES #1.
Diamond sold out in two days, which is the fastest sell-out we’ve ever had.
Might be time for a second printing…
Someone at BOOM! needs to give this guy some work!
“DeMatteis and Ploog are the undisputed masters of the all ages comic book fantasy
“Also, congratulations should be handed out to Boom! Studios as well, for picking up this excellent title from Image Comics. Once again, Boom! has proven that they are much more interested in quality of product than obtaining stale licensed characters and titles. Bravo all around!”
“I’m less interested in the monsters and more interested in how the father and daughter relationship plays out. Not so much how it ends, but I just want to get to see it as it goes. Those relationships are way too rare in American popular entertainment.”
“it’s a cool idea for a comic book. Fortunately, Giffen realizes that the best way for it to work is to concentrate on the characters involved in the story, and not rely on the gimmick or hook to keep people reading. No matter how interesting the initial concept may be, it would soon lose interest if not for the well-developed characters and their relationships. Our main character Mitch may be dead, but at least he’s not boring.
“not only is he a fiercely intelligent designer and artist, he’s a heck of a nice guy to boot. His moody, textured pencils and strong use of colors will be a treat to watch develop as this story progresses. Setting the mood is imperative to any horror story, and Mr. Chamberlain is more than up to the task.
“The artwork does have a sort of storybook look to it, and is lush in several places, full of grotesque and nearly quaint creatures. “
“The best thing about the first issue is the well-rendered father/daughter dynamic between the central characters; Andrew Cosby and Michael A. Nelson are to be commended. The art is strong…”Â Check it out.”
A “jam” sketchbook is Bernard’s fancy way of describing something that all of us worked on and built from scratch. This book contains an equal amount of blood, sweat, and tears from the five of us. It’s 120 pages of comic book sketches and layouts, video-game concepts, movie storyboards, life drawings, licensing work, and just plain doodles. Beyond all-new material, the major factor differentiating the 2.0 sketchbook from #1, is that each of us has contributed an original short story.
“The art is in a loosely penciled neo-noir style… and gives extra mood to the story.
“It’s a good set up, and I am intrigued and want to see where the story goes from here…”